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Old Mar 22, 2005, 04:57 PM // 16:57   #181
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Instead of trading areas, why not just allow more chat filters. to filter out specific words the players wants filtered out. abit like a filter you use with emails, but with guildwars. you add key words and then tell the filter if it starts with <example word> filter that message.

So players can then add words/symbols/numbers like WTS, WTB, WTT, etc. and those messages wont appear in the players chat area. even / can filter out that annoying comment it tells you when someone is doing something emotion wise.

but giving the players full control over a filter would be good, because people can update it as they see fit in regards to what they dont want shown in there chat boxes.
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Old Mar 22, 2005, 05:20 PM // 17:20   #182
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Quote:
Originally Posted by Lansing Kai Don
I like it! Give them an option to end it honorably and if they refuse. Then initiate a slow down.
Thinking more about it, I see flaws with that too - what if it's the chaser that refuses the draw? The situation becomes perpetual again.

Perhaps just declaring a draw at a time limit is the best solution in its simplicity, annoying though it might potentially be. Or, perhaps a bit less annoying, declaring victory to whoever has most team members alive (if either), least death penalty if survivors are equal, or least health lost at the time limit if those are both equal, and a draw only if all the tests still come out equal. That's clearly better than declaring a draw in examples like the one someone else gave of a whole party of 4 not quite being able to finish off a particularly tough monk.
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Old Mar 22, 2005, 05:22 PM // 17:22   #183
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Ok this one is a HUGE please.

Have an option to not download the opening cinematic. I spent 3 hours downloading the first night for BWE and that was per machine! I was at a house with not the greatest connection but better than dial-up... I feel sorry for those with dial-up. Or maybe download after downloading the game so we can still watch it but not HAVE to watch it.

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Old Mar 22, 2005, 06:05 PM // 18:05   #184
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Default Autocomplete whisper names

Some sort of autocompleting on names of people to whisper to, and/or a combo-box effect, would be nice - similar to what Internet Explorer does when you type in the address bar. People you've whispered to most recently should get top auto-completion priority, followed by people in your friend-list, followed by people in the area (and district) you're currently in and maybe also people from your most recent PvP battle. A lot of the time, after a PvP I want to send a message to someone I was teamed with but can only remember the beginning of their name. Also a high autocomplete priority to whoever you've got targeted at time of changing focus to the whisper box.
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Old Mar 22, 2005, 06:55 PM // 18:55   #185
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somebody mentioned the first part before, but I'll add to it because I think it's VERY important...

1. give the pet an offense/ defense toggle (offense- attack master's target....defense - attack anything attacking monster)

leave the death penalty alone..it's your problem you brought the animal you should incur its cost..but give that one measure of control)

as a PvE player..I've gotten into absurdly dangerous situations that should not have been because my little friend went traipsing off when I wanted a more tactical approach to battle.

2. Retreat/Regroup(?)-- more or less same as the pet but meant for the henchmen in PvE.... same problem as pet...I refuse to take elementalist because he's psycho (lemme at 'em).....and sometimes the others have a tendency to want to stand and die rather than pulling back to re-try a more flexible approach.....

I don't want a grand change ..just a little one...the quests were hard yes but most enjoyable.. even running solo with henchmen. I just think those two things would make all the difference to me and probably others who play like me (afterall... you're the group leader.. in a multi- player group ..if you're smart you will listen the one who leads by experience....it would seem feasible that a solo in a party of henchmen should be able to have that one option to say "umm guys...this isn't gonna be pretty..let's step back a sec and take a better look before we aren't the ones doing the stepping"


other than those two things...I can't say there is anything I don't like...

P.S. - the missions are hard yes..but use your head..you'll figure it out..gungho doesn't work in this game....intelligence is your best weapon...use it wisely
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Old Mar 22, 2005, 06:58 PM // 18:58   #186
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This runs sort of in tandum to the idea of an auction house, but what about someone in town that specialized in merely selling dyes? I mean I enjoy the thrill of finding it out adventuring, but its so rare, and in town people charge an arm and a leg for it sometimes when its really not worth THAT much. At that point I'd rather be dealing with an NPC who could make it for me.
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Old Mar 22, 2005, 06:59 PM // 18:59   #187
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this may have already been mentioned but 8 pages is too many to read. I think they should add a NPC that scrambles your skills... like sorta a random build creator but you can do it at any time and multiple times. It may not be used too much but some people may use it once and awhile when feeling a bit bored.
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Old Mar 22, 2005, 07:37 PM // 19:37   #188
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Smile hear is my to bits for this bwe

i liked this bwe a lot the olny things that i can say is please change the money back add hookers to the tents and add a F-U gesture then e game would be perfect for me atleast.
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Old Mar 22, 2005, 07:42 PM // 19:42   #189
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Quote:
Originally Posted by Nascent
This runs sort of in tandum to the idea of an auction house, but what about someone in town that specialized in merely selling dyes? I mean I enjoy the thrill of finding it out adventuring, but its so rare, and in town people charge an arm and a leg for it sometimes when its really not worth THAT much. At that point I'd rather be dealing with an NPC who could make it for me.
they have one in lions arch
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Old Mar 22, 2005, 07:53 PM // 19:53   #190
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As said previously in this thread (8 pages, ouch) I really want
Intra Guild Battle
(not just an gladiator arena where you can fight other teams but an actual intra guild battle)
During this beta I discoverd the new Coastal Arena which is inacessible to the PvP Chars. It was so empty that i thought that if all my guild came here, we could fight each other (4vs4)...

... and it worked ! it was the best time i had since the WPE. The guild chat was flooded before, during and after the fights. For once, it was fun even if we lose the fights.
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Old Mar 22, 2005, 07:57 PM // 19:57   #191
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Quote:
Originally Posted by worthless
they have one in lions arch
oh >_> well see I never got there, Okay! disregard.
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Old Mar 22, 2005, 08:01 PM // 20:01   #192
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Default Just my two or three cents...

I've read some of the suggestions in this thread and I won't quote too many of em (actually i won't quote any at all), but i just wanted to add a couple things I'd like to see.

1. Gamepad Support: I'm a console game at heart and only recently started playing PC games of this nature. I've played Diablo II and Age of Empires, along with other strategy PC games. I've also gotten a chance to play a bit of Star Wars: Galaxies, City of Heros, and Final Fantasy Online. CoH and FFXI both have support for game pads and that made it alot easier for me. I'm sure there are other console gamers/pc owners out there that would like this implimented into GW. I for one, think that i will be giving FFXI up for good once GW comes out just cause it definately more of my type of game (good work ArenaNet).

2. Futher Choices in Character Customization: most of what is already in the character creation is pretty good already. I'd just like to see maybe a few more faces and some that actually look like african american ones. in addition, i'd like to see the addition of tattoos for other jobs other than monks. not in the initial creation phase, but maybe later on. I'd love to have my warrior/monk covered in tribals if possible. also, i'd like to be able to choose eye color if possible. Body scale would be nice, as far as making your character lean and mean or fat and emposing. Not that i don't like the way warriors look already, i'd just like to make mine lean, like myself, and I'm sure others would agree.

3. Weapon naming: this one just popped in my head right now cause i know i've seen some movies and read books in which weapons had names. this is more of like a customization feature for your own equipment.

4. Weapons sheeved: i dont know if i spelled that right but i hope some of you understood it. since i've played ffxi, i'd like to see a character animation in which your character actually pulls out his or her weapon, be it a hammer from off of their back, or a sword from their side, right before they attack a target. that's just basically another visual thing, rather than a technical thing, although i'm sure alot would have to go into implementing that.

5. Personal Space/Storage Space: going back to ffxi, i'd like to see something in the immediate future along the lines of a storage space for items and money you dont want to carry around with u, but dont want to get rid of either. sometime down the line i'd like to see some sort of room you can furnish and maybe have manaquins to display/store your unused armor. these can either be sold or given as reward for a quest/mission.
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Old Mar 22, 2005, 08:35 PM // 20:35   #193
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thought of something i havnt seen mentioned:

but now that you can make a pvp char custom instead of prebuilt... it'd be nice if you could save your custom build, not create it, but just save the layout.. so when you make a pvp player play it, you can delete it and then load one of your custom layouts, instead of resetting up the build... do yall know what i mean? just be neat and i dont think it'd take too much to implement this because since i only have 4 char slots, i only use one as pvp and just change it to what ever i want, but it'd be nice if i could just click a tab and it'd load one of my customs i made before... just a thought
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Old Mar 22, 2005, 09:48 PM // 21:48   #194
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I've seen a couple of posts on another forum on this subject, and I wanted to do more than 'I hate it, please get rid of it'. So please bear with me as I ellucidate and generally blither.

I have only one suggestion so far, from this beta. The Experience bar. I always turned it off right away, because it's large, annoying, and clutters up more of the viewing space than the old one did.

I would plead for the old one to come back- it was an excellent spot to put it, it was there if you needed it, if not, it was incredibly small and already came pre-attached to something. I know, someone's going to say "But you can move the new one around".

However, you can't shrink the new one. It's large, it's cumbersome, and if you want to know what level you are, are you need do is press the 'self-target' button, which is automatically set as F, which is right there beside D, right beside where most people will have their hand. Or you can open the Attribute window.

I don't need to know my level, and the fact that I can blithely close the XP bar and go about my day having fun indicates that I have never really cared about my XP-however, for those who do, you have this great big, hulking monstrosity (that does exactly the same job as the old one in exactly the same way, except that 1) It's larger, 2) It says what your level is) somewhere on the viewing area. The old bar was quite good at what it did, took up less room, and did the same job (without level info, which is easily enough gotten). That's efficiency. That's one less time I have to go in and fiddle around with the interface. (Because I kept the rest as is. It takes a lot to get me to mess around with the interface)

And that's it, really. Good work!
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Old Mar 22, 2005, 10:20 PM // 22:20   #195
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I'd like to see a /duel function.

My reasons are simple : dueling has always been a way to build personal prestige and test ideas against other players. There's also no 1v1 PvP arena. I like 1v1-ing some times.

Also, I'd like to see a function that allows for guilds or other groups of players to pick their adversaries. Pre-made matches are nice, but sometime you hafta kick the crap outta that special someone.
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Old Mar 22, 2005, 10:41 PM // 22:41   #196
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Default My Suggestions

Hello, I just participated in this weekends beta event for the first time. I am a long time EVE-online player and this was a nice change of pace. I will continue to play eve until it dies or I die first. I am contemplating buying this game, I need to get out of my ship and play on land every now and then, with no monthly fee, this would be a great choice for me. I'll be sure and tell the other 12,000 eve players about this game. My main reason for bringing up EVE in your forums, is chat. Please, pleease, please look at EVE's chat system. Your chat is the worst part of the game, and if GW is supposed to be all about group efforts like EVE, then you need a multiple windowed chat system like EVE's. It's impossible to carry on a converstation with someone while everyone else is chatting in the same window, which by the way can't be scrolled up.

Anyway that's my suggestion. I also don't like not being able to leave the seared Ascalon, there is great fun to be had there for sure, but it's not a place I want to stay.

Thank You, and btw, congrats on a very bug free beta, very impressive!
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Old Mar 22, 2005, 11:45 PM // 23:45   #197
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hit the ~ key and you can scroll up
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Old Mar 22, 2005, 11:56 PM // 23:56   #198
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"Pinging"

I've had a problem with pick-up groups where there were people who impatiently "pinged" the map to get my attention. I found the sound unpleasant. I hope the rate can be limited to once every 1.5 ~ 2 seconds or at least enough so it doesn't create a loud echo. My ears and my sound card do not like it.

Outfitter

When trying to chat while at the outfitter, I have pressed enter several times wondering what was wrong and that resulted in losing a lot of items I would've found useful. It would be nice if the enter option to sell was removed and clicking sell or dragging and dropping items would allow me to sell items.

Specific Encounter

At the Gate of Krytas I found that the monster AI for that horde of undead at the end of the mission was a bit odd. When we ran into the valley without talking to Hablion, the undead would swarm towards the entrance of the valley. When we ran away, they'd all collect in a huge stack. A team member who was a mesmer couldn't resist throwing meteor at the stack, so she died. Afterwards, all the monsters all ran back to their posts, and they wouldn't swarm the valley entrance anymore leaving it to be easy pickings. Is there something wrong with this setup? I felt that the only way my group was able to beat the valley was by taking advantage of it.

Quests

I won't talk much about Activate all 3 because I believe this was just a joke or some incomplete idea that was left lying around. I found it was pretty funny when I got the quest without much of an explanation. The first one referred to returning for the reward from Compared to the last BWE, a few characters including Duke Barradin and Torin(?) who the NPCs referred to were not to be found. I am confused whether this was because of some failure to activate the characters or not, but I ended up having quests where I couldn't turn them in for any reward. Can there be some consistency between the quests I'm given and the NPCs that exist?

International District

The international district didn't receive much love. When I dropped by Lion's Arch in the international district the Dye Trader and another NPC were missing. It confused me when I switched over to the Home Districts and found the NPCs there. Is the International District going to be equivalent to the Home Districts on release? I think this was also why not very many people were seen in the non-PvP international districts.

Cutscenes

I like most of the cutscenes, but the ones where your character fly through mid-air or run through walls are kind of silly. Someone should sit down and write down all the strange things that happen in the cutscenes. I know people have seen the cutscenes several times and may not care anymore, but it is important to at least keep the scenes consistent.

NPC follow

NPCs don't like to follow anymore. I remember when I played the necromancer tutorial, I had to bring a scale from the swamp back to within range of Verata to have her (Gwen calls Verata her I think.) turn it into a bone minion. There's also the dwarf at the Frost Gates as well. He even says he'll go along with the group to unlock the gates.

That's it for now.

Last edited by Nishio; Mar 23, 2005 at 12:25 AM // 00:25..
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Old Mar 23, 2005, 12:06 AM // 00:06   #199
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Quote:
Originally Posted by Ugotta
Anyway that's my suggestion. I also don't like not being able to leave the seared Ascalon, there is great fun to be had there for sure, but it's not a place I want to stay.
Wha?
If you mean that there's only one town, play some more .
Yes, you may press the '~' (tilde) key or the small icon at the left to show the chat with a scroll-bar.
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Old Mar 23, 2005, 12:39 AM // 00:39   #200
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If you want to solo go get Diablo 2, Champions of Norath 1/2, ?WoW? Come on this is GUILD Wars not solo wars.
It may be called Guild Wars, but apparently they - the game owners and devs - realize that people like to solo and have been more than accomodating for the solo player.

From the Official Guild Wars site FAQ:
(bold emphasis mine)
What kind of game is Guild Wars?

Guild Wars is a competitive online role-playing game. Players can engage in cooperative group combat, in single player adventures, or in large head-to-head guild battles.

Do you have to be in a guild to play Guild Wars?

Not at all. Although there will be many positive aspects of belonging to a guild, there will be a number of ways to play as an individual and with groups, as well. Our unique system of allowing hireables in the form of "henchmen" will assure that you have the opportunity to play on your own when you choose, and the variety of explorable areas and cooperative missions, as well as player-versus-player and guild-versus-guild missions, assures that you can enjoy Guild Wars, no matter your playing style. Missions come in all sizes and difficulties and can be joined individually, as part of a one-time team or as a member of a full-fledged guild.
You guys treat partying up and joining guilds like some kind of religion. Some of these messages feel like increasing pressure to convert the unenlightened. I don't care for it. Especially since the solo aspect is what made me try the game in the first place.

I don't think they'll put too much attention on the solo aspects of the game - if that's what some fear. They're already marketing the game with solo, group, guild, PvP and PvE - I doubt they'll let any area languish in favor of others.

You like groups and guilds - fine. I like solo. It doesn't make me, or you, any better or worse than the other.

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